Can you guide the Gloomies through a series of challenges in a futuristic laboratory ?

Gloomies' Enigma is a mobile puzzle game made during my second year of game programming studies at IIM .
It's the result of four weeks' work by a team of eight people :
- 3 game programmers
- 3 game artists
- 2 game designers
You want to try Gloomies' Enigma ?​​​​​​​
My Contribution
For this project, I worked mainly on the following core game mechanics as well as the game feel.
Personalized Physics

In order to obtain character movements subject to gravity while retaining a certain amount of control to limit randomness, I worked on a customized physics system allowing them to fall in a straight line or to generalize their trajectory when jumping.
Bonuses and traps

I created seven bonuses and three traps.
Some, like the jumper, directly affect the physics of the characters.
Others interact with other elements, such as the buttons that desactivate lasers while pressed.
I also worked on bonus game feel elements such as transition effects on the change of gravity or the jumper's trajectory circle.
Bonuses/Traps custom Drag and Drop

I made a custom drag-and-drop system to place a certain number of bonuses in the level.
This system makes it possible to take into account whether the object is actually placable before continuing.
It also allows objects to be placed only on the floor or ceiling by detecting the surfaces above them, and automatically returns the objects accordingly.
It also includes a grid system and clamps objects to it.


Google Play services

I also worked on the implementation of google play services in the Unity project.
This includes connecting to a google account, supporting Play Games successes and completing them.
In addition, I managed the technical side of publishing the game on the play store, as well as the various updates before the final version of the game arrived.

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